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Timeout (computing) In telecommunications and related engineering (including computer networking and programming), the term timeout or time-out has several meanings, including: A network parameter related to an enforced event designed to occur at the conclusion of a predetermined elapsed time. A specified period of time that will be allowed to ...
For example, the client uploads an image as image/svg+xml, but the server requires that images use a different format. 416 Range Not Satisfiable The client has asked for a portion of the file (byte serving), but the server cannot supply that portion. For example, if the client asked for a part of the file that lies beyond the end of the file.
The Session Description Protocol (SDP) is a format for describing multimedia communication sessions for the purposes of announcement and invitation. [1] Its predominant use is in support of streaming media applications, such as voice over IP (VoIP) and video conferencing. SDP does not deliver any media streams itself but is used between ...
408 Request Timeout Couldn't find the user in time. The server could not produce a response within a suitable amount of time, for example, if it could not determine the location of the user in time. The client MAY repeat the request without modifications at any later time. [1]: §21.4.9 409 Conflict User already registered.
HTTP persistent connection, also called HTTP keep-alive, or HTTP connection reuse, is the idea of using a single TCP connection to send and receive multiple HTTP requests /responses, as opposed to opening a new connection for every single request/response pair. The newer HTTP/2 protocol uses the same idea and takes it further to allow multiple ...
Message Session Relay Protocol. In computer networking, the Message Session Relay Protocol (MSRP) is a protocol for transmitting a series of related instant messages in the context of a communications session. An application instantiates the session with the Session Description Protocol (SDP) over Session Initiation Protocol (SIP) or other ...
Server-Sent Events (SSE) is a server push technology enabling a client to receive automatic updates from a server via an HTTP connection, and describes how servers can initiate data transmission towards clients once an initial client connection has been established. They are commonly used to send message updates or continuous data streams to a ...
Keepalive time is the duration between two keepalive transmissions in idle condition. TCP keepalive period is required to be configurable and by default is set to no less than 2 hours. Keepalive interval is the duration between two successive keepalive retransmissions, if acknowledgement to the previous keepalive transmission is not received.