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Chill is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. [2] Players take on the role of envoys, [3] members of a secret organization known as S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) [4] that tracks down and eliminates evil in the world.
Goblinoid Games also purchased the copyrights and trademarks to the Pacesetter brand and logo, thus reviving the brand and folding it into their product lines. [4] Goblinoid Games continues to publish games using the same Pacesetter RPG house system. Pacesetter logo. Historical Pacesetter product line includes: Role-playing games Chill (1984)
Chill (role-playing game) supplements (6 P) Pages in category "Chill (role-playing game)" The following 4 pages are in this category, out of 4 total.
Vampires is a sourcebook featuring information about ten different vampires. [1] These can be used as major antagonists in a Chill campaign.. Each vampire is given a biography, a description of its particular powers and weaknesses, and role-playing game statistics.
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It predated Stellar Games' Nightlife (1990) and White Wolf's Vampire: The Masquerade (1991) by years, and may well have been the first release in the urban-monster genre of RPGs — though the general concept of monsters as PCs dated back to at least Metagaming's Monsters! Monsters! (1976)." [2]: 321