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  2. Chill (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Chill_(role-playing_game)

    Chill is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. [2] Players take on the role of envoys, [3] members of a secret organization known as S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) [4] that tracks down and eliminates evil in the world.

  3. Pacesetter Ltd - Wikipedia

    en.wikipedia.org/wiki/Pacesetter_Ltd

    Goblinoid Games also purchased the copyrights and trademarks to the Pacesetter brand and logo, thus reviving the brand and folding it into their product lines. [4] Goblinoid Games continues to publish games using the same Pacesetter RPG house system. Pacesetter logo. Historical Pacesetter product line includes: Role-playing games Chill (1984)

  4. Category:Chill (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Category:Chill_(role...

    Chill (role-playing game) supplements (6 P) Pages in category "Chill (role-playing game)" The following 4 pages are in this category, out of 4 total.

  5. Vampires (Chill) - Wikipedia

    en.wikipedia.org/wiki/Vampires_(Chill)

    Vampires is a sourcebook featuring information about ten different vampires. [1] These can be used as major antagonists in a Chill campaign.. Each vampire is given a biography, a description of its particular powers and weaknesses, and role-playing game statistics.

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  7. Creature Feature (Chill) - Wikipedia

    en.wikipedia.org/wiki/Creature_Feature_(Chill)

    It predated Stellar Games' Nightlife (1990) and White Wolf's Vampire: The Masquerade (1991) by years, and may well have been the first release in the urban-monster genre of RPGs — though the general concept of monsters as PCs dated back to at least Metagaming's Monsters! Monsters! (1976)." [2]: 321