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  2. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.

  3. Closest pair of points problem - Wikipedia

    en.wikipedia.org/wiki/Closest_pair_of_points_problem

    The closest pair of points problem or closest pair problem is a problem of computational geometry: given points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean plane [ 1 ] was among the first geometric problems that were treated at the origins of the systematic ...

  4. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    The shortest path between two intersections on a city map can be found by this algorithm using pencil and paper. Every intersection is listed on a separate line: one is the starting point and is labeled (given a distance of) 0. Every other intersection is initially labeled with a distance of infinity.

  5. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    A common example of a graph-based pathfinding algorithm is Dijkstra's algorithm. [3] This algorithm begins with a start node and an "open set" of candidate nodes. At each step, the node in the open set with the lowest distance from the start is examined.

  6. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    Using a set of points taken from a 3-dimensional space and put into a BSP tree, and given a query point taken from the same space, a possible solution to the problem of finding the nearest point-cloud point to the query point is given in the following description of an algorithm.

  7. Johnson's algorithm - Wikipedia

    en.wikipedia.org/wiki/Johnson's_algorithm

    Johnson's algorithm consists of the following steps: [1] [2] First, a new node q is added to the graph, connected by zero-weight edges to each of the other nodes.; Second, the Bellman–Ford algorithm is used, starting from the new vertex q, to find for each vertex v the minimum weight h(v) of a path from q to v.

  8. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    The value of the line function at this midpoint is the sole determinant of which point should be chosen. The adjacent image shows the blue point (2,2) chosen to be on the line with two candidate points in green (3,2) and (3,3). The black point (3, 2.5) is the midpoint between the two candidate points.

  9. Contraction hierarchies - Wikipedia

    en.wikipedia.org/wiki/Contraction_hierarchies

    Some intersections, for example highway junctions, are "more important" and higher up in the hierarchy than for example a junction leading into a dead end. Shortcuts can be used to save the precomputed distance between two important junctions such that the algorithm doesn't have to consider the full path between these junctions at query time.

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