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Originally, many thước of varying lengths were in use in Vietnam, each used for different purposes. According to Hoàng Phê (1988), [1] the traditional system of units had at least two thước of different lengths before 1890, [2] the thước ta (lit. "our ruler") or thước mộc ("wooden ruler"), equal to 0.425 metres (1 ft 4.7 in), and the thước đo vải ("ruler for measuring ...
Flight of the Intruder (video game) (1990) (aka. Flight of the Intruder: The Air War in Vietnam) Flight of the Intruder (1991 NES game. aka Phantom Air Mission.) Chuck Yeager's Air Combat (1991) Vietnam (1995 video game) (1995) Wings Over Vietnam (2004) Strike Fighters 2: Vietnam (2009) (Enhanced edition of Wings Over Vietnam) Gunship III (2012)
Pages in category "Video games developed in Vietnam" The following 7 pages are in this category, out of 7 total. This list may not reflect recent changes. 0–9.
Pages in category "Video games set in Vietnam" The following 63 pages are in this category, out of 63 total. This list may not reflect recent changes. 0–9.
Related units include the picul, equal to 100 catties, and the tael, which is 1 ⁄ 16 of a catty. A stone is a former unit used in Hong Kong equal to 120 catties and a gwan ( 鈞 ) is 30 catties. Catty or kati is still used in Southeast Asia as a unit of measurement in some contexts especially by the significant Overseas Chinese populations ...
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents ...
The psychological research into games has yielded theories on how playing video games may be advantageous for both children and for adults. Some theories claim that video games in fact help improve cognitive abilities rather than impede their development. [34] These improvement theories include the improvement of visual contrast sensitivity. [35]
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.