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  2. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Deceleration ramp down — positive jerk limit; linear increase in acceleration to zero; quadratic decrease in velocity; approaching the desired position at zero speed and zero acceleration Segment four's time period (constant velocity) varies with distance between the two positions.

  3. Circular motion - Wikipedia

    en.wikipedia.org/wiki/Circular_motion

    Solving applications dealing with non-uniform circular motion involves force analysis. With a uniform circular motion, the only force acting upon an object traveling in a circle is the centripetal force. In a non-uniform circular motion, there are additional forces acting on the object due to a non-zero tangential acceleration.

  4. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  5. Instant centre of rotation - Wikipedia

    en.wikipedia.org/wiki/Instant_centre_of_rotation

    where is velocity of point A, angular velocity of wheel and vector from point P to A. The further a point in the wheel is from the instant center P, the proportionally larger its speed. Therefore, the point at the top of the wheel moves in the same direction as the center M of the wheel, but twice as fast, since it is twice the distance away ...

  6. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).

  7. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Given initial velocity u, one can calculate how high the ball will travel before it begins to fall. The acceleration is local acceleration of gravity g. While these quantities appear to be scalars, the direction of displacement, speed and acceleration is important. They could in fact be considered as unidirectional vectors.

  8. Inertial frame of reference - Wikipedia

    en.wikipedia.org/wiki/Inertial_frame_of_reference

    All frames of reference with zero acceleration are in a state of constant rectilinear motion (straight-line motion) with respect to one another. In such a frame, an object with zero net force acting on it, is perceived to move with a constant velocity, or, equivalently, Newton's first law of motion holds. Such frames are known as inertial.

  9. Frenet–Serret formulas - Wikipedia

    en.wikipedia.org/wiki/Frenet–Serret_formulas

    A curve may have nonzero curvature and zero torsion. For example, the circle of radius R given by r(t) = (R cos t, R sin t, 0) in the z = 0 plane has zero torsion and curvature equal to 1/R. The converse, however, is false. That is, a regular curve with nonzero torsion must have nonzero curvature.