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Visual Pinball was released to the public on December 19, 2000 by programmer Randy Davis. In 2005, David R. Foley purchased rights from Davis for modification of the suite for a full-sized pinball cabinet based on the Visual Pinball software. [3] Chicago Gaming purchased rights for licensed tables from Williams Electronics. The Visual PinMAME ...
With Pinball FX, development was moved to Unreal Engine 4. The game features support for HDR, ray tracing, and upscaling, delivering enhanced visual fidelity compared to prior games. On all versions of Pinball FX, players can enable portrait mode, allowing the game to be displayed vertically rotated for a more authentic pinball machine experience.
In 2007 UltraPin was approved by Williams Electronics to be sold to the public. HyperSpin later released an emulation frontend for the UltraPin named HyperPin. In 2010, the source code of this updated Visual Pinball version (by then 9.0.7) was released under a license that allows free use for non-commercial purposes.
Pinball video game engines and editors for creation and recreation of pinball machines include for instance Visual Pinball, Future Pinball and Unit3D Pinball. A BBC News article described virtual pinball games e.g. Zen Pinball and The Pinball Arcade as a way to preserve pinball culture and bring it to new audiences. [93]
Pinball FX is a pinball machine video game for the Xbox 360. It was developed by Zen Studios and published by Microsoft Game Studios. It was released on April 25, 2007 via the Xbox Live Arcade service. The game features three tables, with six more available as downloadable content, leaderboards and online multiplayer.
Future Pinball is a simulator and editor which indirectly emulates hardware found in physical pinball machines. Tables are designed using 3D models found within the editor, and rendered using a 3D real-time engine. Pinball table layout, graphic design, and audio are provided by users during the construction and development of table design.
Twilight Zone is a widebody pinball machine, designed by Pat Lawlor and based on the TV series of the same name. It was first released in 1993 by Midway (under the Bally label). This game is part of WMS' SuperPin line of widebody games alongside Star Trek: The Next Generation and Indiana Jones: The Pinball Adventure. [1]
Among the simplification suggestions I made tonight—you know, replacing three words with one, that sort of thing—was introducing the common initialisms for Visual Pinball (VP) and Visual PinMAME (VPM). Defined and used clearly, they avoid much redundancy. It's common style to use the full terms at the tops of new sections, though.