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Rather than modeling writing as a creative process, the love letter algorithm represents the writing of love letters as formulaic and without creativity. [8] The algorithm has the following structure: Print two words taken from a list of salutations; Do the following 5 times: Choose one of two sentence structures depending on a random value Rand
John Clark's Latin Verse Machine (1830–1843) is probably the first example of mechanised generative literature, [1] [2] while Christopher Strachey's love letter generator (1952) is the first digital example. [3] With the large language models (LLMs) of the 2020s, generative literature is becoming increasingly common.
During the summer of 1952, Strachey programmed a love letter generator for the Ferranti Mark 1 that is known as the first example of computer-generated literature. [14] In May 1952, Strachey gave a two-part talk on "the study of control in animals and machines" ("cybernetics") for the BBC Home Service's Science Survey programme. [15] [16]
In 1995, the generator had "282 sentence skeletons, 170 independent clauses, 183 adjectives, and 123 nouns". The combination of these elements can form more than one billion sentences. [7] As of September 2009, the generator has expanded to 3379 independent clauses, 618 adjectives, and 497 nouns. [8]
The DNA test considers an alphabet of 4 letters C, G, A, T, determined by two designated bits in the sequence of random integers being tested. It considers 10-letter words, so that as in OPSO and OQSO, there are 2 20 possible words, and the mean number of missing words from a string of 2 21 (overlapping) 10-letter words (2 21 + 9 "keystrokes ...
Dictionary.com lists keysmash as both a noun ("I typed a keysmash") and a verb ("I keysmashed a response"), dating the term to sometime between 1995 and 2000. [1]The first commonly used variation of "keysmashing" appeared and possibly first majorly originated from the Turkish internet sphere, where the so-called "random laugh", or "random" (as said in Turkish) has been in use since at least ...
A random password generator is a software program or hardware device that takes input from a random or pseudo-random number generator and automatically generates a password. Random passwords can be generated manually, using simple sources of randomness such as dice or coins , or they can be generated using a computer.
The paper claims improved equidistribution over MT and performance on an old (2008-era) GPU (Nvidia GTX260 with 192 cores) of 4.7 ms for 5×10 7 random 32-bit integers. The SFMT ( SIMD -oriented Fast Mersenne Twister) is a variant of Mersenne Twister, introduced in 2006, [ 9 ] designed to be fast when it runs on 128-bit SIMD.