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In January 2019 at CES, HTC unveiled the Vive Pro Eye, which adds built-in eye tracking. [43] On 11 May 2021, HTC unveiled the Vive Pro 2 , which upgrades its screens to 2448×2448 resolution per-eye (marketed as 5K resolution ), with a 120-degree field of view, 120 Hz refresh rate, and Display Stream Compression support.
Eye tracking, Face tracking, Mouth tracking, Standalone compute unit, Self tracking controller Qualcomm Snapdragon XR2+ Oculus Mobile Optional HTC VIVE XR Elite 2023-2-25 Inside-out LCD 1920 x 1920 17:5 N/A 90 Hz 110° 270 g (goggle only) 625 g (goggle+battery) $1,099 No Qualcomm Snapdragon XR2 Own platform No Bigscreen Beyond [156] 2023-09-07 ...
During CES 2019 on January 7 HTC announced an upcoming virtual reality headset called Vive Pro Eye featuring eye-tracking and support for foveated rendering. [13] [14] In December 2019, Facebook's Oculus Quest SDK gave developers access to dynamic fixed foveated rendering, allowing the variation in level of detail to be changed on the fly via ...
In 2014, Valve demonstrated some headset prototypes, [15] which led to a partnership with HTC to produce the Vive, which focuses on "room-scale" VR environments that users can naturally navigate within and interact with. The headset uses Valve's "SteamVR" software platform. [16] The Vive was released in April 2016 [17] and PlayStation VR in ...
It offers a resolution of 1920 × 1920 pixels per eye and features a 90 Hz refresh rate and a field of view up to 110 degrees. [1] At launch, the VIVE XR Elite was supported by a range of applications and games available on the HTC VIVEPORT platform. Titles available at launch included Hubris, Yuki, Maestro, Les Mills Body Combat, among others ...
Products released as of 2020 featuring 1920×1080 resolution per eye included the Goovis G2 [18] and Royole Moon. [19] Also available was the Avegant Glyph, [20] which incorporated 720P retinal projection per eye, and the Cinera Prime, [21] which featured 2560×1440 resolution per eye as well as a 66° FOV. The rather large Cinera Prime used ...
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