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  2. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    In computer vision and computer graphics, the 3D Face Morphable Model (3DFMM) is a generative technique for modeling textured 3D faces. [1] The generation of new faces is based on a pre-existing database of example faces acquired through a 3D scanning procedure.

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.

  4. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    Any combination of these four expressions can be used to animate the mouth shape. Similar controls can be applied to animate an entire human-like model. Human image synthesis is technology that can be applied to make believable and even photorealistic renditions [1] [2] of human-likenesses, moving or still. It has effectively existed since the ...

  5. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    A 3D selfie in 1:20 scale printed by Shapeways using gypsum-based printing, created by Madurodam miniature park from 2D pictures taken at its Fantasitron photo booth 3D models are generated from 2D pictures taken at the Fantasitron 3D photo booth at Madurodam. Generating and reconstructing 3D shapes from single or multi-view depth maps or ...

  6. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  7. Morphing - Wikipedia

    en.wikipedia.org/wiki/Morphing

    The plaster cast of a model of the spaceship was scanned and digitally modified with techniques that included a reflection mapping technique that was also developed by programmer Bob Hoffman. [ 9 ] The 1986 movie The Golden Child implemented early digital morphing effects from animal to human and back.

  8. The 3 Most Overpriced Cities in America, According to Gen Z ...

    www.aol.com/3-most-overpriced-cities-america...

    Affordability is becoming a growing challenge for younger generations. Although they're often drawn to vibrant cities for their career opportunities and lifestyle perks, high housing costs make ...

  9. Digital sculpting - Wikipedia

    en.wikipedia.org/wiki/Digital_sculpting

    3D printed Digital sculpture by Digital Artist Ivo Meier. Sculptors and digital artists use digital sculpting to create a model (or Digital Twin) to be materialized through CNC technologies including 3D printing. The final sculptures are often called Digital Sculpture or 3D printed art. While digital technologies have emerged in many art ...