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Surrey Face Model [16] 2016 shape, expression (multi-resolution) per-vertex 169 individuals Link: University of Surrey: Basel Face Model 2017 [31] 2017 shape, expression per-vertex 200 individuals and 160 expression scans Link: University of Basel: Liverpool-York Head Model (LYHM) [32] 2017 shape (full head - no hair, no eyes) per-vertex 1,212 ...
The Shepp–Logan phantom is a standard test image created by Larry Shepp and Benjamin F. Logan for their 1974 paper "The Fourier Reconstruction of a Head Section". [1] It serves as the model of a human head in the development and testing of image reconstruction algorithms. [2] [3] [4]
Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.
On June 1, 2017, Body Labs launched SOMA, software that uses artificial intelligence to predict 3D human shape and motion from RGB photos or video. [15] [16] On July 21, 2017, Body Labs launched SOMA Shape API for 3D model and Measurement Prediction. Shape API allows third party apps to easily connect to the SOMA backend. [17]
Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.
The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D model, a 3D print is not possible. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling ...