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Western men tend to view women taller than themselves as less attractive, [122] and many people view heterosexual couples where the woman is taller to be less ideal. [122] Women who are 0.7 to 1.7 standard deviations below the mean female height have been reported to be the most reproductively successful, [ 117 ] since fewer tall women get ...
A 2008 Gallup poll indicated that men and women each make up half of all American video game players. [2] In 2014, women comprised 52% of video game players in the UK and 48% in Spain. [11] According to a 2008 study by the Pew Research Center, "fully 99% of boys and 94% of girls" play video games. [12]
Macrophilia video games have also been developed; Sizebox is a sandbox game in which players import models and create scenes. [19] Resize Me! is an anime VR game in development; the player is gradually shrunken by their childhood friend and toyed with.
There were several gender differences observed in the study. For instance, men seemed to rate Love vs Status/Resources higher in importance in relation to women, meaning men place more of an emphasis on mutual love while women place more of an emphasis on Status/Resources. [43] Women rated the other three dimensions higher in importance.
Women are sometimes marginalized as "intruders", as it is assumed they do not play video games that aren't associated with female players such as the Sims, music video games or casual games. Conversely, insults towards men focus mainly on their alleged lack of manliness for playing "girl games" or disliking violent games. [ 4 ]
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Women in game audio make approximately 90 cents for every dollar that men made, according to GameSoundCon's Audio Industry Survey for 2019, although women in general have 2.4 years less experience than men in audio. However accounting for the experience difference, "the cost of being female [in game audio] is 2.15 years of experience."