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  2. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    While many algorithms reach an exact solution, approximation algorithms seek an approximation that is close to the true solution. Such algorithms have practical value for many hard problems. For example, the Knapsack problem, where there is a set of items, and the goal is to pack the knapsack to get the maximum total value. Each item has some ...

  3. Best, worst and average case - Wikipedia

    en.wikipedia.org/wiki/Best,_worst_and_average_case

    For example, the best case for a simple linear search on a list occurs when the desired element is the first element of the list. Development and choice of algorithms is rarely based on best-case performance: most academic and commercial enterprises are more interested in improving average-case complexity and worst-case performance. Algorithms ...

  4. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  5. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    The currently best quantum exact algorithm for TSP due to Ambainis et al. runs in time (). [26] Other approaches include: Various branch-and-bound algorithms, which can be used to process TSPs containing thousands of cities. Solution of a TSP with 7 cities using a simple Branch and bound algorithm.

  6. P versus NP problem - Wikipedia

    en.wikipedia.org/wiki/P_versus_NP_problem

    An example is the simplex algorithm in linear programming, which works surprisingly well in practice; despite having exponential worst-case time complexity, it runs on par with the best known polynomial-time algorithms. [27]

  7. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    Another example of heuristic making an algorithm faster occurs in certain search problems. Initially, the heuristic tries every possibility at each step, like the full-space search algorithm. But it can stop the search at any time if the current possibility is already worse than the best solution already found.

  8. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The algorithm explores branches of this tree, which represent subsets of the solution set. Before enumerating the candidate solutions of a branch, the branch is checked against upper and lower estimated bounds on the optimal solution, and is discarded if it cannot produce a better solution than the best one found so far by the algorithm.

  9. Best-first search - Wikipedia

    en.wikipedia.org/wiki/Best-first_search

    Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...