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Battle.net-powered multiplayer was expanded by the addition of clans, automated tournaments and new maps and custom scenarios. Development began in October 2002, shortly after the release of the main game and the expansion was announced on January 22, 2003. Public beta tests allowed 20,000 players in two waves to try the new features.
Player versus player combat (PvP) can be performed in specific controlled mini-games and in an area known as the Wilderness. The Duel Arena allows players to stake money and items, [42] while other PvP games offer their own rewards. In the Wilderness, players can engage in combat provided that their combat levels fall within a certain range of ...
[e] To accommodate the map's size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft. [12] In combat, auto-aim and a cover system may be used to assist against enemies. [9] Should players take damage, their health meter will gradually regenerate to its halfway point.
Free-to-play game downloads (including free mobile games) and microtransactions should not figure into sales or shipment figures. For video game franchises that have generated the highest overall media revenue (from games and other media and merchandise), see the list of highest-grossing media franchises .