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A sequel to F1 Racing Simulation, it includes 17 authentic tracks, 11 teams, and 22 drivers. Although the teams are not officially licensed, the game utilizes the Monaco license. Players can choose from 22 camera views. Telemetry is stored and analyzed similarly to Grand Prix 2, and the game's physics are designed to be realistic.
The game is a simulation of Formula One racing at the time and was noted for its 3D graphics, remarkably high framerate (25 fps) and attention to detail, in particular the player's ability to edit the teams and drivers and set up their car to their own personal specifications. The game was ranked the 27th best game of all time by Amiga Power. [2]
F1 Racing Simulation is a racing simulation game, developed for Microsoft Windows by Ubi Soft in 1997. [2] The game is based on the 1996 Formula One World Championship , and is the first of the Racing Simulation games made by Ubisoft, being the predecessor to Racing Simulation 2 , which was released in 1998.
Grand Prix 4, commonly known as GP4 is a Formula One racing simulator game co-developed by Geoff Crammond's development studio Simergy and Infogrames' Chippenham development studio, and published by Infogrames.
With 60 simulators, four skill levels and at a cost of £6m, F1 Arcade is the latest project in the competitive socialising space and is near-certain to be a success - as founder Adam Breeden explains
Grand Prix 2, released in North America as "Grand Prix II", [2] is a racing simulator released by MicroProse in 1996.It is a sequel to Formula One Grand Prix.It was made under an official FIA license [3] that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars.