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Scrum Agile events, based on The 2020 Scrum Guide [1] Scrum is an agile team collaboration framework commonly used in software development and other industries. Scrum prescribes for teams to break work into goals to be completed within time-boxed iterations, called sprints. Each sprint is no longer than one month and commonly lasts two weeks.
Scrum has daily meetings (the daily scrum) for the team to reflect and assess progress towards the sprint goal. [8] This meeting is intended to be brief – less than 15 minutes – so any in-depth discussions about impediments are deferred until after the event is complete.
A common pitfall is for a scrum master to act as a contributor. While not prohibited by the Scrum framework, the scrum master needs to ensure they have the capacity to act in the role of scrum master first and not work on development tasks. A scrum master's role is to facilitate the process rather than create the product. [113]
It was also about this time that Michael A. Beedle et al. published patterns that described explicit extensions to existing organizational patterns, for application in projects using a then five-year-old software development framework called Scrum. [17] A few more articles, such as the one by Brash et al. [18] also started to appear.
It is useful for predicting when all of the work will be completed. It is often used in agile software development methodologies such as Scrum. However, burndown charts can be applied to any project containing measurable progress over time. Remaining work can be represented in terms of either time or story points (a sort of arbitrary unit). [2]
Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.
A three-phase project lifecycle based on scrum. The phases are Inception (what is sometimes called "Sprint 0"), Construction, and Transition (what is sometimes called a Release sprint). Lean. A three-phase project lifecycle based on Kanban. Continuous delivery: Agile. An Agile-based product lifecycle that supports a continuous flow of work ...
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development.It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.