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Nero is a Sri Lankan game developed by Arimac Lanka. It is the second game developed by Arimac Lanka, released five years after the development of its first, Canchayudha. [4] The game's budget was $18,000. According to its developer, it will have a multiplayer version for mobile, and will include in-app purchases. [1]
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Video games often allow players to influence their balance by offering a choice of "difficulty levels". [32] These affect how challenging the game is to play, and usually run on a general scale of "easy", "medium", and "hard". Sometimes, the difficulty is set once for the entirety of a game, while in other games it can be changed freely at any ...
Easy, Normal and Hard difficulty levels are available, as well as a cooperative mode. The game features a 'law meter' which gauges the player's adherence to the laws of Mega-City One. Completing objectives and arresting criminals raises the law meter; attacking criminals without first challenging them to surrender will deplete the law meter.
IBM's first hard drive, the IBM 350, used a stack of fifty 24-inch platters and was of a size comparable to two large refrigerators. In 1962, IBM introduced its model 1311 disk, which used six 14-inch (nominal size) platters in a removable pack and was roughly the size of a washing machine. This became a standard platter size and drive form ...
The Xbox 360 technical specifications describe the various components of the Xbox 360 video game console.. The console features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB; [1] and as of April 2015 all 2.5" SATA Hard Drives up to 2 TB, [2] [3] the user can use the ...
Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
The hard drive bay is designed such that a specially formatted 2.5" hard drive may be loaded in. [32] Data can be transferred from a previous console using a USB transfer cable sold separately. [35] If removed from its casing, a hard drive from a previous generation Xbox 360 can be implanted into the drive bay instead of purchasing a hard drive ...