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World War II grand strategy video games (1 C, 19 P) Pages in category "Computer wargames" The following 200 pages are in this category, out of approximately 350 total.
The kbk wz. 29 (Polish: carbine pattern 1929) was a Polish bolt-action short rifle based on the German Kar98AZ.Identifying attributes include a 98/05 style mast bayonet lug ending directly beneath the front sight and winged protective ears to either side of the front sight blade.
Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming.Wargames appeared on computers as early as Empire in 1972. . The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics ...
However, by 1929 it was mostly replaced in active units with the wz. 29 carbine. The remaining guns were then supplied to the State Police , Border Guard and some units of the National Defence . [ 8 ] [ 7 ] At the outbreak of World War II and the German and Soviet invasion of Poland there were still some 76,400 pieces left in Polish inventory ...
Battle of Britain was developed by TalonSoft and was designed by Gary Grigsby and Keith Brors. [3] The pair had previously co-created the Steel Panthers series at Strategic Simulations Inc. (SSI), but had left the company in late 1997 to join TalonSoft, with the stated goal of making a wargame based on the Battle of Britain. [4]
The Karabinek KP-32 was a prototype of a bolt-action repeating carbine. Designed in 1932 by Józef Maroszek as his academic thesis at the Faculty of Engineering of Warsaw University of Technology , it was a thorough modification of the Karabinek wz. 1929 carbine, itself based on the German Mauser rifle . [ 1 ]
MiG Alley is a historical simulation which focuses on early jet fighter combat in the Korean War – specifically, the so-called MiG Alley in northwestern North Korea, for which the game is named. One of the interesting aspects of the game is the closeness in overall performance between the main combat fighter aircraft – the MiG-15 and the F ...
The Amiga and Atari ST versions of MiG-29 Fulcrum lack the option of a complex mode, limiting the game to simple mode only. [1] British pilot John Farley was consulted during MiG-29 Fulcrum's development as he was one of the few people outside of Russia to have flown a real MiG-29 Fulcrum; his input changed some aspects of the game.