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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  4. Volumetric lighting - Wikipedia

    en.wikipedia.org/wiki/Volumetric_lighting

    This basic technique works but requires more optimization to function in real time. One way to optimize volumetric lighting effects is to render the lighting volume at a much coarser resolution than that which the graphics context is using. This creates some bad aliasing artifacts, but that is easily touched up with a blur.

  5. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    4K Ultra HD (declaration) – 4K refers to image resolution, or the number of pixels used for each image. Games described as being 4K offer a resolution of 3840 pixels × 2160 lines, offering substantially higher resolution than 1080p HD. To view 4K games at their native resolution, the user's TV must be 4K-capable.

  6. Dots per inch - Wikipedia

    en.wikipedia.org/wiki/Dots_per_inch

    In Windows 8.1, the global setting to disable DPI virtualization (only use XP-style scaling) is removed and a per-app setting added for the user to disable DPI virtualization from the Compatibility tab. [12] When the DPI scaling setting is set to be higher than 120 PPI (125%), DPI virtualization is enabled for all applications unless the ...

  7. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76.

  8. scrcpy - Wikipedia

    en.wikipedia.org/wiki/Scrcpy

    scrcpy (short for "screen copy") is a free and open-source screen mirroring application that allows control of an Android device from a desktop computer. [2] The software is developed by Genymobile SAS, a company which develops Android emulator Genymotion.

  9. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    There are several elements that form components of simulation physics including the physics engine, program code that is used to simulate Newtonian physics within the environment, and collision detection, used to solve the problem of determining when any two or more physical objects in the environment cross each other's path.