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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    In Scratch 1.4, an *.sb file was the file format used to store projects. [67] An *.sb file is divided into four sections: "header", this 10-byte header contains the ASCII string "ScratchV02" in versions higher than Scratch 1.2, and "ScratchV01" in Scratch 1.2 and below "infoSize", encodes the length of the project's infoObjects.

  3. Minicraft - Wikipedia

    en.wikipedia.org/wiki/Minicraft

    Similar to Minecraft, the player roams an infinite world and must find resources, fight enemies, and build a home. The goal of the game is to kill the Air Wizard, the boss of the game. [ 1 ] It is also stated in the official description, in line with the theme, that "the goal of the game is to kill the only other sentient being in the world ...

  4. Infinite Craft - Wikipedia

    en.wikipedia.org/wiki/Infinite_Craft

    Infinite Craft is a 2024 sandbox game developed by Neal Agarwal. In the game, players combine various AI-generated elements to form new ones. It was released on January 31, 2024, for browsers, followed by iOS on April 30, 2024, and Android on May 21, 2024.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. CraftStudio - Wikipedia

    en.wikipedia.org/wiki/CraftStudio

    CraftStudio allows users to work collaboratively on projects in real-time to create voxel-based video games in both 2D and 3D, with assets stored in the cloud. [1] [7] The tool encompasses the entire video game development workflow, allowing users to manage models, animations, Lua scripts, and maps obtained from pre-made assets or created from scratch. [1]

  8. Zachtronics - Wikipedia

    en.wikipedia.org/wiki/Zachtronics

    [4] [5] Barth's initial games were generally free browser games offered on his website. One of these was Infiniminer, the block-building game which inspired Mojang to create Minecraft. His earlier, non-commercial, games included twenty that were published on his old website and "five good ones" which he transferred over to the new site.

  9. Minetest - Wikipedia

    en.wikipedia.org/wiki/Minetest

    As players explore the world, new areas are procedurally generated, using a map seed specified by the player. A new game puts the player in the center of a voxel cube 62 thousand nodes across, so the player can travel 31 thousand nodes in any direction (sideways, up, or down) [13] before reaching the invisible wall at the end of the world.