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  2. ReachOut.com - Wikipedia

    en.wikipedia.org/wiki/ReachOut.com

    ReachOut Central [2] is a "serious" game that works interactively to help young people explore how thinking, behaviour and feelings interact with each other. A series of real life scenarios allow users to discover how the way they think and feel can positively influence their behaviour (or vice versa) and the impact this has on the outcome of ...

  3. Category:Video games about mental health - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    D (video game) Darkest Dungeon; Darkest Dungeon II; Daymare: 1998; Dead Space (2008 video game) Dead Space 2; Dead Space 3; Decarnation; Depression Quest; Désiré (video game) Desolate (video game) Devo Presents Adventures of the Smart Patrol (video game) Disco Elysium; Doki Doki Literature Club Plus! Doki Doki Literature Club! Dr. Jekyll and ...

  4. Games for Health - Wikipedia

    en.wikipedia.org/wiki/Games_for_Health

    Games for Health is a part of the Serious Games Initiative. The conference has received media attention for its work to showcase the health and research implications of video games. [1] [2] [3] September 2004 – Madison, Wisconsin; September 2005 – Baltimore, Maryland; September 2006 – Baltimore, Maryland; May 2008 – Baltimore, Maryland

  5. Hopelab - Wikipedia

    en.wikipedia.org/wiki/Hopelab

    Re-Mission 2, a collection of free online games, is the follow-up to Hopelab's Re-Mission video game, released in 2006. Re-Mission 2 is designed to improve psychological and behavioral outcomes associated with cancer treatment adherence. Each game puts players inside the body to fight cancer with weapons like chemotherapy, antibiotics and the ...

  6. Use of technology in treatment of mental disorders - Wikipedia

    en.wikipedia.org/wiki/Use_of_technology_in...

    The use of electronic and communication technologies as a therapeutic aid to healthcare practices is commonly referred to as telemedicine [1] or eHealth. [2] [3] [4] The use of such technologies as a supplement to mainstream therapies for mental disorders is an emerging mental health treatment field which, it is argued, could improve the accessibility, effectiveness and affordability of mental ...

  7. Category:Video games about mental disorders - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Video games about mental illness. Must be a major aspect of the game's plot. Must be a major aspect of the game's plot. Do not include games that simply have mentally ill characters.

  8. Parent–child interaction therapy - Wikipedia

    en.wikipedia.org/wiki/Parent–child_interaction...

    Parent–child interaction therapy (PCIT) is an intervention developed by Sheila Eyberg (1988) to treat children between ages 2 and 7 with disruptive behavior problems. [1] PCIT is an evidence-based treatment (EBT) for young children with behavioral and emotional disorders that places emphasis on improving the quality of the parent-child ...

  9. Fitness game - Wikipedia

    en.wikipedia.org/wiki/Fitness_game

    By June 2009, health games were generating revenues of $2 billion, largely due to Wii Fit's 18.22 million sales at the time. [15] The term exergaming entered the Collins English Dictionary in 2007. [16] The genre has been promoted as a way to improve users' health through exercise, [11] but few studies have been undertaken to measure the health ...