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There are three types of WDF drivers: Kernel-Mode Driver Framework, for writing standard kernel-mode device drivers; User-Mode Driver Framework v1, for writing user-mode drivers using a C++ COM-based API; User-Mode Driver Framework v2, for writing user-mode drivers with syntactic parity to KMDF
Previously, the WDK was known as the Driver Development Kit (DDK) [4] and supported Windows Driver Model (WDM) development. It got its current name when Microsoft released Windows Vista and added the following previously separated tools to the kit: Installable File System Kit (IFS Kit), Driver Test Manager (DTM), though DTM was later renamed and removed from WDK again.
In general, since more features like power management and plug and play are handled by the KMDF framework, a KMDF driver is less complicated and has less code than an equivalent WDM driver. KMDF is object-based and built on top of WDM. It provides an object-based perspective to WDM, following the architectural mandate of its superset, WDF.
User-Mode Driver Framework (UMDF) is a device-driver development platform first introduced with Microsoft's Windows Vista operating system, and is also available for Windows XP. It facilitates the creation of drivers for certain classes of devices.
In computing, the Windows Driver Model (WDM) – also known at one point as the Win32 Driver Model – is a framework for device drivers that was introduced with Windows 98 and Windows 2000 to replace VxD, which was used on older versions of Windows such as Windows 95 and Windows 3.1, as well as the Windows NT Driver Model.
Windows Display Driver Model (WDDM, [1] initially LDDM as Longhorn Display Driver Model and then WVDDM in times of Windows Vista) is the graphic driver architecture for video card drivers running Microsoft Windows versions beginning with Windows Vista.
In 1996, the Department of Education initialized a 10-year modernization program, which included a computerization project and the School of the Future project. The modernization project aimed to implement information technology in the improvement of teaching and learning processes, as well as in educational management and operations.
The European Commission also developed the "Digital Education Action Plan", which focuses on using the COVID-19 pandemic experience to learn how technology is being used on a large scale for education and adapting the systems used for learning and training in the digital age. The framework is divided into two main strategic priorities ...