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Calling convention. In computer science, a calling convention is an implementation -level (low-level) scheme for how subroutines or functions receive parameters from their caller and how they return a result. [1] When some code calls a function, design choices have been taken for where and how parameters are passed to that function, and where ...
Command pattern. In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.
Push-button. A push-button (also spelled pushbutton) or simply button is a simple switch mechanism to control some aspect of a machine or a process. Buttons are typically made out of hard material, usually plastic or metal. [1] The surface is usually flat or shaped to accommodate the human finger or hand, so as to be easily depressed or pushed.
The magic pushbutton is a common anti-pattern in graphical user interfaces. [1] [2] At its core, the anti-pattern consists of a system partitioned into two parts: user interface and business logic, that are coupled through a single point, clicking the "magic pushbutton" or submitting a form of data. As it is a single point interface, this ...
Push 1 (of type int32) if value1 g reater that value2, un signed or un ordered, else push 0. Base instruction. 0xC3. ckfinite. Throw ArithmeticException if value is not a finite number. Base instruction. 0xFE 0x04. clt. Push 1 (of type int32) if value1 l ower than value2, else push 0.
x86 calling conventions. This article describes the calling conventions used when programming x86 architecture microprocessors. Calling conventions describe the interface of called code: The order in which atomic (scalar) parameters, or individual parts of a complex parameter, are allocated. How parameters are passed (pushed on the stack ...
GDB offers a "remote" mode often used when debugging embedded systems. Remote operation is when GDB runs on one machine and the program being debugged runs on another. GDB can communicate to the remote "stub" that understands GDB protocol through a serial device or TCP/IP. [ 11 ]
Property (programming) A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method. The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to ' getter ' and ' setter ...