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The Proteus Design Suite is a proprietary software tool suite used primarily for electronic design automation. The software is used mainly by electronic design engineers and technicians to create schematics and electronic prints for manufacturing printed circuit boards .
Proteus (PROcessor for TExt Easy to USe) is a fully functional, procedural programming language created in 1998 by Simone Zanella. Proteus incorporates many functions derived from several other languages: C, BASIC, Assembly, Clipper/dBase; and is especially versatile in dealing with strings, having hundreds of dedicated functions, making it one of the richest languages for text manipulation.
The Porteus project started out as "Slax Remix" at the beginning of 2010 and was started as a community project using the Zen kernel [7] to improve and update the Slax OS. The community agreed on the new name of the project, Porteus, which was named after 'Portability' and 'Proteus'. Proteus is a "Greek god of the sea, capable of changing his ...
Proteus is a 2013 adventure game designed and created by Ed Key and David Kanaga for Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4 and PlayStation Vita. In the game, the player traverses a procedurally generated environment without prescribed goals.
The Proteus 1 Plus Orchestral model is a Proteus 1 XR with the sounds of the Proteus 1 and 2. It contains the ROM presets for the Proteus 1 and some from the Proteus 2. Proteus MPS (Master Performance System), a 61-key keyboard version of the first Proteus module. A Proteus MPS plus Orchestral was also available with sounds of the first two ...
Proteus X LE, Proteus X, Proteus X2, Emulator X and Emulator X2 are all copy protected software. User must also have a qualifying E-MU hardware such as a E-MU digital audio interface, E-MU Xmidi 2x2 or E-MU Xboard keyboard controller connected, powered on and installed correctly as the E-MU hardware also acts as a software copy protection ...
In Greek mythology, Proteus (/ ˈ p r oʊ t i ə s, ˈ p r oʊ t. j uː s / PROH-tee-əs, PROHT-yooss; [1] Ancient Greek: Πρωτεύς, romanized: Prōteús) is an early prophetic sea god or god of rivers and oceanic bodies of water, one of several deities whom Homer calls the "Old Man of the Sea" (hálios gérôn). [2]
Like the adjective protean (meaning versatile or mutable), the concept's name is an allusion to the shape changing abilities of the Greek god Proteus. [1] The Proteus effect was first introduced by researchers Nick Yee and Jeremy Bailenson [2] at Stanford University in June 2007. It is considered an area of research concerned with the ...