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  2. Expectiminimax - Wikipedia

    en.wikipedia.org/wiki/Expectiminimax

    Bruce Ballard was the first to develop a technique, called *-minimax, that enables alpha-beta pruning in expectiminimax trees. [3] [4] The problem with integrating alpha-beta pruning into the expectiminimax algorithm is that the scores of a chance node's children may exceed the alpha or beta bound of its parent, even if the weighted value of each child does not.

  3. Zero-sum game - Wikipedia

    en.wikipedia.org/wiki/Zero-sum_game

    The picture on the left shows that a typical example of a zero-sum three-person game. If Player 1 chooses to defence, but Player 2 & 3 chooses to offence, both of them will gain one point. At the same time, Player 1 will lose two-point because points are taken away by other players, and it is evident that Player 2 & 3 has parallelism of interests.

  4. Matching pennies - Wikipedia

    en.wikipedia.org/wiki/Matching_pennies

    These are zero-sum games with very high payoffs, and the players have devoted their lives to become experts. Often such games are strategically similar to matching pennies: In soccer penalty kicks , the kicker has two options – kick left or kick right – and the goalie has two options – jump left or jump right. [ 11 ]

  5. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    2 2 0 Yes Yes No No El Farol bar: N: 2 variable No No No No Game without a value: 2 infinite 0 No No Yes No Gift-exchange game: N, usually 2 variable 1 Yes Yes No No Guess 2/3 of the average: N: infinite 1 No No Maybe [4] No Kuhn poker: 2 27 & 64 0 Yes No Yes Yes Matching pennies: 2 2 0 No No Yes No Minimum effort game aka weak-link game: N ...

  6. Ninety-nine (trick-taking card game) - Wikipedia

    en.wikipedia.org/wiki/Ninety-nine_(trick-taking...

    After the bidding has been completed, trick-taking begins. If playing the 2-player version, the "dummy's" cards other than the 3 bidding cards are first placed face-up and sorted by suit. In 3- and 4-player versions, the player to the dealer's left plays the first card, and play continues clockwise. In the 2-player version, the non-dealer ...

  7. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe A completed game of tic-tac-toe Other names Noughts and Crosses Xs and Os Genres Paper-and-pencil game Players 2 Setup time Minimal Playing time ~1 minute Chance None Skills Strategy, tactics, observation Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns ...

  8. Zero-player game - Wikipedia

    en.wikipedia.org/wiki/Zero-player_game

    In the game, the player is a god that can communicate with a non-player character hero. [8] However, the game can progress with no interaction from the player. [9] Incremental games, sometimes called idle games or clicker games, are games which do require some player intervention near the beginning however may be zero-player at higher levels. [10]

  9. First-player and second-player win - Wikipedia

    en.wikipedia.org/wiki/First-player_and_second...

    With perfect play, if neither side can force a win, the game is a draw. Some games with relatively small game trees have been proven to be first or second-player wins. For example, the game of nim with the classic 34–5 starting position is a first-player-win game. However, Nim with the 1-3-5-7 starting position is a second-player-win.