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This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
Mobile phone voicemail messages may be accessed on a landline telephone with the entry of a personal identification number (PIN). [4] Reporters for News International would call the number of an individual's mobile phone, wait to be moved to voicemail, and then guess the PIN, which was often set at a simple default such as 0000 or 1234. [5]
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Brian Krebs was the first to report on this attack and he coined the term "juice jacking". After seeing the informational cell phone charging kiosk set up in the Wall of Sheep at DefCon 19 in August 2011, he wrote the first article on his security journalism site, "Krebs on Security". [13]
ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements.
BugMeNot is an Internet service that provides usernames and passwords allowing Internet users to bypass mandatory free registration on websites.It was started in August 2003 by an anonymous person, later revealed to be Guy King, [1] and allowed Internet users to access websites that have registration walls (for instance, that of The New York Times) with the requirement of compulsory registration.
Did You Know Gaming? (abbreviated DYKG [1]) is a video game–focused blog and web series which launched in May 2012. The site features video content focusing on video game related trivia and facts, with occasional journalistic investigations into gaming's lost secrets and forgotten products. [1]
The 2010s was the fifth decade in the industry's history.The decade was notable for producing the first truly "3D" games and consoles, [clarification needed] introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles.