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Windows Vista Windows 7 Windows 8 Windows 8.1 Windows 10 DirectX 10: Unsupported; no longer receiving updates other than SystemInfo 3DMark 11: 3DMark 11 made extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading. It was released on December 7, 2010. [19]
Windows 98 and Windows NT 4.0 both shipped with DirectX, as has every version of Windows released since. The SDK is available as a free download. The SDK is available as a free download. While the runtimes are proprietary, closed-source software, source code is provided for most of the SDK samples.
Since version 3.0, Fraps supports DirectX 11 and Windows 7. Since version 3.5.0, the minimum system requirements has changed. Fraps requires a CPU with SSE2 instructions (Pentium 4 and later) and Windows XP or later. Fraps has not been updated since February 26, 2013, and the trademark on Fraps expired on May 19, 2017. [9]
Windows 7 is the successor to Windows Vista, and its version name is Windows NT 6.1, compared to Vista's NT 6.0; its naming caused some confusion when it was announced in 2008. [19] Windows president Steven Sinofsky commented that Windows 95 was the fourth version of Windows, but Windows 7 counts up from Windows NT 4.0 as it is a descendant of ...
Direct3D 12 version 1703 – With the Windows 10 Creators Update (version 1703), released on April 11, 2017, the Direct3D 12 runtime has been updated to support Shader Model 6.0 and DXIL. and Shader Model 6.0 requires Windows 10 Anniversary Update (version 1607), WDDM 2.1. New graphical features are Depth Bounds Testing and Programmable MSAA.
It was also backported to Windows 7 SP1 (but not to Windows Vista) via the Windows 7 platform update. [9] [10] [11] The original version of Direct2D was tied to DirectX 11 (in hardware, up to Direct3D 10.1 is used), whereas this version of Direct2D integrates with DirectX 11.1. [9] Windows 8 also added interoperability between XAML and Direct2D ...
DirectX Graphics Infrastructure (DXGI) [1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.
DirectPlay Voice was introduced in Windows Me as part of DirectX 7.1 for multiplayer games. [2] It is a voice communications, recording and playback API that allows gamers to use voice chat in games written to take advantage of the API, through a DirectPlay network transport session itself.