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Languages with abstract data type support which may be used to resemble OO programming, but without all features of object-orientation. This includes object-based and prototype-based languages. Examples: JavaScript, Lua, Modula-2, CLU. Chameleon languages that support multiple paradigms, including OO.
The abstract properties are those that are visible to client code that makes use of the data type—the interface to the data type—while the concrete implementation is kept entirely private, and indeed can change, for example to incorporate efficiency improvements over time. The idea is that such changes are not supposed to have any impact on ...
The basic mechanism of control abstraction is a function or subroutine. Data abstractions include various forms of type polymorphism. More elaborate mechanisms that may combine data and control abstractions include: abstract data types, including classes, polytypism etc. The quest for richer abstractions that allow less duplication in complex ...
The expression problem is a challenging problem in programming languages that concerns the extensibility and modularity of statically typed data abstractions. The goal is to define a data abstraction that is extensible both in its representations and its behaviors, where one can add new representations and new behaviors to the data abstraction, without recompiling existing code, and while ...
A fixed-size collection of elements of the same data type, accessible by indices. General-purpose storage and retrieval, basis of many more complex structures. List: An abstract data type that represents a sequence of values, where the same value may occur more than once. Data order maintenance, implementation of stacks, queues, etc. Stack
Scala normally manages the memory automatically in its JVM and JavaScript targets. However, the LLVM-based Scala Native compiler supports the use of pointers, as well as C-style heap allocation (e.g. malloc , realloc , free ) and stack allocation ( stackalloc ).
Liskov's notion of a behavioural subtype defines a notion of substitutability for objects; that is, if S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program (e.g. correctness).
Abstraction is a process where general rules and concepts are derived from the use and classifying of specific examples, literal (real or concrete) signifiers, first principles, or other methods. "An abstraction" is the outcome of this process — a concept that acts as a common noun for all subordinate concepts and connects any related ...