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  2. Virtual memory compression - Wikipedia

    en.wikipedia.org/wiki/Virtual_memory_compression

    By reducing the I/O activity caused by paging requests, virtual memory compression can produce overall performance improvements. The degree of performance improvement depends on a variety of factors, including the availability of any compression co-processors, spare bandwidth on the CPU, speed of the I/O channel, speed of the physical memory, and the compressibility of the physical memory ...

  3. Commit charge - Wikipedia

    en.wikipedia.org/wiki/Commit_charge

    In the same display, the "Mem Usage" column in Windows XP and Server 2003, or the "Working Set (Memory)" column in Windows Vista and later, shows each process's current working set. This is a count of physical memory (RAM) rather than virtual address space.

  4. Memory ballooning - Wikipedia

    en.wikipedia.org/wiki/Memory_ballooning

    The host operating system then unmaps physical memory from those memory pages (with no need to copy them to secondary storage). The released pages of physical memory return to the host machine's pool of available RAM, and the host machine can use them to keep other virtual machines in physical memory and/or to cache secondary storage.

  5. Page fault - Wikipedia

    en.wikipedia.org/wiki/Page_fault

    Two primary focuses of the optimization are reducing overall memory usage and improving memory locality. To reduce the page faults, developers must use an appropriate page replacement algorithm that maximizes the page hits. Many have been proposed, such as implementing heuristic algorithms to reduce the incidence of page faults. A larger ...

  6. Translation lookaside buffer - Wikipedia

    en.wikipedia.org/wiki/Translation_lookaside_buffer

    A translation lookaside buffer (TLB) is a memory cache that stores the recent translations of virtual memory to physical memory. It is used to reduce the time taken to access a user memory location. [1] It can be called an address-translation cache. It is a part of the chip's memory-management unit (MMU).

  7. Thrashing (computer science) - Wikipedia

    en.wikipedia.org/wiki/Thrashing_(computer_science)

    Thrashing is when the CPU performs 'productive' work less and 'swapping' work more. The overall memory access time may increase since the higher level memory is only as fast as the next lower level in the memory hierarchy. [2] The CPU is busy swapping pages so much that it cannot respond to users' programs and interrupts as much as required.