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  2. ProgramByDesign - Wikipedia

    en.wikipedia.org/wiki/ProgramByDesign

    The key design element of the ProgramByDesign curriculum is the design recipe. It has two dimensions: the process dimension and the data dimension. Along the process dimension students learn that there are six steps to designing a (simple) program, before they can run it and others can use it:

  3. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    How to Design Programs (HtDP) is a textbook by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, and Shriram Krishnamurthi on the systematic design of computer programs. MIT Press published the first edition in 2001, and the second edition in 2018, which is freely available online and in print.

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  5. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  7. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    program while maintaining the spirit of demonstrating a simple example. Functional programming languages, such as Lisp, ML, and Haskell, tend to substitute a factorial program for "Hello, World!", as functional programming emphasizes recursive techniques, whereas the original examples emphasize I/O, which violates the spirit of pure functional ...