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The objective of the game is to win, accomplished by acquiring carrot cards, one of which is revealed to be the winning "magic carrot" at the end of the game. The player with the winning carrot card must also have an alive bunny in the Bunny Circle. Acquiring carrot cards is done primarily through the use of bunnies, which allow the use of an ...
In order to ward off the rabbits, the player must throw rotten eggs at them before they are able to carry away Sue's carrots. [4] [5] The player scores points by hitting rabbits, and the rabbits score points by carrying carrots off-screen. As the player's score increases, the rabbits move progressively faster. [6]
Bugs is able to push items and dig underground, whilst Lola can slowly descend from heights using her umbrella. Collecting carrots enables Bugs/Lola to run in the air to gain more height with each jump. In addition, other special carrots allow the rabbits to fly using their ears for a short time, or gain invincibility. [5]
Easter Movement Game. Take a cue from the Easter bunny himself and hop to it with this fun movement activity. Just print out the colorful bunny templates (provided by the blogger), then place them ...
For the Game Boy version, Kemco's license to develop and/or publish video games based on Who Framed Roger Rabbit became outdated; however, they still had the license to create Disney-based video games, which they used to create Mickey Mouse for Game Boy. An early beta version of the game shows the working title as Bugs Bunny Fun House. In 1997 ...
Landing on ("eating") the carrot turns the rabbit into Super Bunny, at which point he must return to the starting position, dispatching creatures and earning points. The game has a different saying and song for each level (e.g., "crunch those critters" and the song "Here Comes Peter Cottontail!"). Super Bunny is credited in the game's splash ...
Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [ 5 ]
Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [14]