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A child process inherits most of its attributes, such as file descriptors, from its parent. In Unix, a child process is typically created as a copy of the parent, using the fork system call. The child process can then overlay itself with a different program (using exec) as required. [1]
When the child process calls exec(), all data in the original program is lost, and it is replaced with a running copy of the new program. This is known as overlaying . Although all data are replaced, the file descriptors that were open in the parent are closed only if the program has explicitly marked them close-on-exec .
Then, the copy, called the "child process", calls the exec system call to overlay itself with the other program: it ceases execution of its former program in favor of the other. The fork operation creates a separate address space for the child. The child process has an exact copy of all the memory segments of the parent process.
The exec calls named ending with an e alter the environment for the new process image by passing a list of environment settings through the envp argument. This argument is an array of character pointers; each element (except for the final element) points to a null-terminated string defining an environment variable .
Parent is the process that receives the SIGCHLD signal on child's termination, whereas real parent is the thread that actually created this child process in a multithreaded environment. For a normal process, both these two values are same, but for a POSIX thread which acts as a process, these two values may be different. [2]
When a child process is created, it inherits all the environment variables and their values from the parent process. Usually, when a program calls another program, it first creates a child process by forking, then the child adjusts the environment as needed and lastly the child replaces itself with the program to be called. This procedure gives ...
Suspends parent process until the child process has finished executing (synchronous spawn). P_NOWAIT, P_NOWAITO: Continues to execute calling process concurrently with new process (asynchronous spawn). P_DETACH: the child is run in background without access to the console or keyboard. Calls to _cwait upon the new process will fail (asynchronous ...
A high-level overview of the Linux kernel's system call interface, which handles communication between its various components and the userspace. In computing, a system call (commonly abbreviated to syscall) is the programmatic way in which a computer program requests a service from the operating system [a] on which it is executed.