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The term is also used in computer networking and computer architecture to refer to a wire or other connection that links only two computers or circuits, as opposed to other network topologies such as buses or crossbar switches which can connect many communications devices. Point-to-point is sometimes abbreviated as P2P.
PL/I—Programming Language One; PL/M—Programming Language for Microcomputers; PL/P—Programming Language for Prime; PLT—Power Line Telecommunications; PMM—POST Memory Manager; PNG—Portable Network Graphics; PnP—Plug-and-Play; PNRP—Peer Name Resolution Protocol; PoE—Power over Ethernet; PoS—Point of Sale; POCO—Plain Old Class ...
A peer-to-peer (P2P) network in which interconnected nodes ("peers") share resources amongst each other without the use of a centralized administrative system Peer-to-peer ( P2P ) computing or networking is a distributed application architecture that partitions tasks or workloads between peers.
P2P may refer to: Pay-to-play, where money is exchanged for services; Peer-to-peer, a distributed application architecture in computing or networking List of P2P protocols; Phenylacetone, an organic compound commonly known as P2P; Point-to-point (telecommunications), a communications connection between two communication endpoints or nodes
Protocol Used by Defunct clients ActivityPub: Friendica, Libervia, Lemmy, Mastodon, Micro.blog, Nextcloud, PeerTube, Pixelfed, Pleroma: Advanced Peer-to-Peer ...
In computing, and specifically peer-to-peer file sharing, seeding is the uploading of already downloaded content for others to download from. A peer, a computer that is connected to the network, becomes a seed when having acquired the entire set of data, it begins to offer its upload bandwidth to other peers attempting to download the file.
Computer-assisted language learning (CALL), known as computer-aided instruction (CAI) in British English and computer-aided language instruction (CALI) in American English, [1] Levy (1997: p. 1) briefly defines it as "the exploration and study of computer applications in language teaching and learning."
The fact that during language acquisition, children are largely only exposed to positive evidence, [8] meaning that the only evidence for what is a correct form is provided, and no evidence for what is not correct, [9] was a limitation for the models at the time because the now available deep learning models were not available in late 1980s. [10]