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  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  3. TikTok screen time limit: How app’s new update works - AOL

    www.aol.com/tiktok-screen-time-limit-app...

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  4. TikTok - Wikipedia

    en.wikipedia.org/wiki/TikTok

    TikTok's algorithm leverages this insight to present similar content, creating an environment that users often find hard to disengage from. [96] The app's "react" feature allows users to film their reaction to a specific video, over which it is placed in a small window that is movable around the screen. [97]

  5. Explainer-What is so special about TikTok's technology

    www.aol.com/news/explainer-special-tiktoks...

    The content recommendation algorithm that powers the online short video platform TikTok has once again come under the spotlight after the U.S. ordered its Chinese owner, ByteDance, to sell the app ...

  6. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  7. Windows 10 - Wikipedia

    en.wikipedia.org/wiki/Windows_10

    Windows 10 also offers the Wi-Fi Sense feature originating from Windows Phone 8.1; users can optionally have their device automatically connect to suggested open hotspots, and share their home network's password with contacts (either via Skype, People, or Facebook) so they may automatically connect to the network on a Windows 10 device without ...

  8. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

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