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  2. Prevarication - Wikipedia

    en.wikipedia.org/wiki/Prevarication

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  3. Circumlocution - Wikipedia

    en.wikipedia.org/wiki/Circumlocution

    Relative clauses are often used for circumlocution in English. [4] For example, [Firefighters] are the people who you call when your house is on fire. A [spider] is an arachnid that catches insects in its web. Synonyms and simile are two other common circumlocution strategies. [4] A pomegranate could be described using these techniques as follows:

  4. Make believe - Wikipedia

    en.wikipedia.org/wiki/Make_believe

    For example, a child can pretend that a pen is a toothbrush, or that a television remote is a telephone. A pen has roughly the same shape as a toothbrush, while the remote has buttons that function similarly to a telephone.

  5. Flanderization - Wikipedia

    en.wikipedia.org/wiki/Flanderization

    Flanderization is a widespread phenomenon in serialized fiction. In its originating show of The Simpsons, it has been discussed both in the context of Ned Flanders and as relating to other characters; Lisa Simpson has been discussed as a classic example of the phenomenon, having, debatably, been even more Flanderized than Flanders himself. [9]

  6. Grammaticalization - Wikipedia

    en.wikipedia.org/wiki/Grammaticalization

    A well-known example of grammaticalization is that of the process in which the lexical cluster let us, for example in "let us eat", is reduced to let's as in "let's you and me fight". Here, the phrase has lost its lexical meaning of "allow us" and has become an auxiliary introducing a suggestion, the pronoun 'us' reduced first to a suffix and ...

  7. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  8. Lusory attitude - Wikipedia

    en.wikipedia.org/wiki/Lusory_attitude

    The lusory attitude is the psychological attitude required of a player entering into the play of a game. [1] To adopt a lusory attitude is to accept the arbitrary rules of a game, even though those rules often make the experience more challenging, in order to facilitate the resulting experience of play.

  9. Art pipeline - Wikipedia

    en.wikipedia.org/wiki/Art_pipeline

    The art pipeline is the process of creating and implementing art for a particular project, most commonly associated with the creative process for developing video games.In an era of high-profile video games, wherein the creative energy of the teams and the budgets for projects surpass even some Hollywood blockbusters, graphics are ever-improving and an increasingly important selling point.