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ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements.
The FME-7 is a memory mapping circuit developed by Sunsoft for use in NES and Famicom cartridges. It switches program ROM in 8KB banks and switches the character ROM 1KB banks. It also contains hardware to generate IRQ signals after a specified number of CPU clock cycles, thus achieving split-screen effects with minimal use of processing power.
Its members analyse video game code and content using various tools, such as debuggers and hex editors, [1] and if something interesting is found, an "uncover" starts. [5] According to Xkeeper, the site's members co-operatively analyse their findings to work out how to re-enable content. [5]
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.
When I saw Mario Maker at E3 2014 the one thing I thought was... FINALLY! Seriously, fans have been making their own Mario and Nintendo games on do-it-yourself game modulators, level editors, and ...
An unlicensed multitap for the Super NES. Hudson Soft manufactured the Super Multitap, a multiplayer adapter for the Super NES in 1993. The adapter connects to the second controller port of the SNES control deck (leaving the first one free), resulting in a total of five controller ports (much like the original Multitap for the PC Engine).
The Super Famicom version of Nintendo Power was released in 1997. [2]The Game Boy Nintendo Power was originally planned to launch on November 1, 1999; [4] however, due to the 1999 Jiji earthquake disrupting production in Taiwan, it was delayed [5] until March 1, 2000.
It is an NES-based unit designed for testing NES hardware, components, and games. It was only provided for use in World of Nintendo boutiques as part of the Nintendo World Class Service program. Visitors were to bring items to test with the station, and could be assisted by a store technician or employee.