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In chess, there are a number of ways that a game can end in a draw, in which neither player wins.Draws are codified by various rules of chess including stalemate (when the player to move is not in check but has no legal move), threefold repetition (when the same position occurs three times with the same player to move), and the fifty-move rule (when the last fifty successive moves made by both ...
The captured piece is thereby permanently removed from the game. [a] The king can be put in check but cannot be captured (see below). The king moves exactly one square adjacent to it. A special move with the king known as castling is allowed only once per player, per game (see below). A rook moves any number of vacant squares horizontally or ...
The game had been a theoretical draw for many moves. [17] [18] White's bishop is useless; it cannot defend the queening square at a8 nor attack the black pawn on the light a4-square. If the white king heads towards the black pawn, the black king can move towards a8 and set up a fortress.
In this diagram, the black king is on its sixth rank, but with Black to move it does not have the opposition. If the black king moves, the white king simply goes to d2 (best) or d1. If the pawn advances to d2, the white king moves to d1, and a draw results as above. [30]
If a man moves into the kings row on the opponent's side of the board, it is crowned as a king and gains the ability to move both forward and backward. If a man moves into the kings row or if it jumps into the kings row, the current move terminates; the piece is crowned as a king but cannot jump back out as in a multi-jump until the next move.
The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the rook, a special move called castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture immediately.
If it gets to one of the squares marked with "x", the king can move next to the pawn and the rook can capture the pawn for a draw. Otherwise, the king needs to stay on the squares marked with dots: g7 and h7. The reason is that if the black king is on another rank, the white rook can check and then the pawn promotes and wins. For example, if ...
This is accomplished by not allowing White to get the opposition, and seizing the opposition if the white king advances. 57... Kb8! This waiting move is the only move to draw. (In the actual game the players agreed to a draw at this point.) Other moves allow White to get the opposition and then get to a key square.