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  2. Glossary of economics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_economics

    Also called resource cost advantage. The ability of a party (whether an individual, firm, or country) to produce a greater quantity of a good, product, or service than competitors using the same amount of resources. absorption The total demand for all final marketed goods and services by all economic agents resident in an economy, regardless of the origin of the goods and services themselves ...

  3. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    A prototypical paper on game theory in economics begins by presenting a game that is an abstraction of a particular economic situation. One or more solution concepts are chosen, and the author demonstrates which strategy sets in the presented game are equilibria of the appropriate type.

  4. Microeconomics - Wikipedia

    en.wikipedia.org/wiki/Microeconomics

    Production theory is the study of production, or the economic process of converting inputs into outputs. [16] Production uses resources to create a good or service that is suitable for use, gift-giving in a gift economy, or exchange in a market economy. This can include manufacturing, storing, shipping, and packaging.

  5. Cheap talk - Wikipedia

    en.wikipedia.org/wiki/Cheap_talk

    Cheap talk can, in general, be added to any game and has the potential to enhance the set of possible equilibrium outcomes. For example, one can add a round of cheap talk in the beginning of the Battle of the Sexes. Each player announces whether they intend to go to the football game, or the opera.

  6. Supermodular function - Wikipedia

    en.wikipedia.org/wiki/Supermodular_function

    In mathematics, a supermodular function is a function on a lattice that, informally, has the property of being characterized by "increasing differences." Seen from the point of set functions, this can also be viewed as a relationship of "increasing returns", where adding more elements to a subset increases its valuation.

  7. Price of anarchy - Wikipedia

    en.wikipedia.org/wiki/Price_of_anarchy

    The Price of Anarchy (PoA) [1] is a concept in economics and game theory that measures how the efficiency of a system degrades due to selfish behavior of its agents. It is a general notion that can be extended to diverse systems and notions of efficiency.

  8. Perfect information - Wikipedia

    en.wikipedia.org/wiki/Perfect_information

    Chess is an example of a game of perfect information. In economics , perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition . With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market prices, their own utility, and own cost functions.

  9. Abstract economy - Wikipedia

    en.wikipedia.org/wiki/Abstract_economy

    In theoretical economics, an abstract economy (also called a generalized N-person game) is a model that generalizes both the standard model of an exchange economy in microeconomics, and the standard model of a game in game theory.