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The Nostromo is a USB video game controller designed by Belkin. Formerly called the Belkin Nostromo SpeedPad, it was succeeded by the Razer Nostromo, which was co-developed by Belkin and Razer. It can be considered a keyboard/joystick/mouse hybrid. It can also be used outside of games, for example to support cartographic software.
The first detection method, used by the NES Zapper, involves drawing each target sequentially in white light after the screen blacks out. The computer knows that if the diode detects light as it is drawing a square (or after the screen refreshes), then that is the target at which the gun is pointed.
The following is a list of game controllers. It includes input devices that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.
The Atari XG-1 light gun is a video game controller which was released in 1987. Atari's only light gun , it is compatible with the Atari 8-bit computers , Atari 7800 , and Atari 2600 . It was bundled with the Atari XEGS Deluxe home computer and video game console combination system, [ 1 ] and with the light gun game Bug Hunt for the 7800 as ...
A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers , memory , power adapters (AC), and audio/visual cables.
This category, game controllers, contains articles about input devices used by game players to control computer and video games. Such devices can range all the way from common computer mice to replicas of advanced aircraft control sticks.
Liberated Brands, the operator for Billabong, Quiksilver, and Volcom, filed for bankruptcy effectively closing the popular retailers in the U.S.
Flashbang Studios had planned to earn money from creating casual games so that they could create a quirky game without having to worry about sales and sustaining the studio. Although the company failed to create a financially successful casual game, by creating software for other companies they managed to acquire enough money to undertake an ...