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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Classes are different because the memory is allocated as objects on the heap. Variables are rather managed pointers on the stack which point to the objects. They are references. Structures differ from classes in several other ways. For example, while both offer an implicit default constructor which takes no arguments, one cannot redefine it for ...

  3. Covariance and contravariance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Covariance_and_contra...

    One could not, for example, shuffle an array of strings. Therefore, both Java and C# treat array types covariantly. For instance, in Java String [] is a subtype of Object [], and in C# string [] is a subtype of object []. As discussed above, covariant arrays lead to problems with writes into the array. Java [4]: 126 and C# deal with this by ...

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  5. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  6. Object composition - Wikipedia

    en.wikipedia.org/wiki/Object_composition

    The relationship between the composite and its parts is a strong “has-a” relationship: The composite object has sole "responsibility for the existence and storage of the composed objects", the composed object can be part of at most one composite, and "If a composite object is deleted, all of its part instances that are objects are deleted ...

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Class-based programming - Wikipedia

    en.wikipedia.org/wiki/Class-based_programming

    In this model, objects are entities that combine state (i.e., data), behavior (i.e., procedures, or methods) and identity (unique existence among all other objects). The structure and behavior of an object are defined by a class, which is a definition, or blueprint, of all objects of a specific type.

  9. Fragile base class - Wikipedia

    en.wikipedia.org/wiki/Fragile_base_class

    The fragile base class problem is a fundamental architectural problem of object-oriented programming systems where base classes (superclasses) are considered "fragile" because seemingly safe modifications to a base class, when inherited by the derived classes, may cause the derived classes to malfunction. The programmer cannot determine whether ...