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  2. Euclidean tilings by convex regular polygons - Wikipedia

    en.wikipedia.org/wiki/Euclidean_tilings_by...

    This means that, for every pair of flags, there is a symmetry operation mapping the first flag to the second. This is equivalent to the tiling being an edge-to-edge tiling by congruent regular polygons. There must be six equilateral triangles, four squares or three regular hexagons at a vertex, yielding the three regular tessellations.

  3. Rhombille tiling - Wikipedia

    en.wikipedia.org/wiki/Rhombille_tiling

    In geometry, the rhombille tiling, [1] also known as tumbling blocks, [2] reversible cubes, or the dice lattice, is a tessellation of identical 60° rhombi on the Euclidean plane. Each rhombus has two 60° and two 120° angles; rhombi with this shape are sometimes also called diamonds. Sets of three rhombi meet at their 120° angles, and sets ...

  4. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    [2]: p. 1 They could also construct half of a given angle, a square whose area is twice that of another square, a square having the same area as a given polygon, and regular polygons of 3, 4, or 5 sides [2]: p. xi (or one with twice the number of sides of a given polygon [2]: pp. 49–50 ).

  5. Constructible polygon - Wikipedia

    en.wikipedia.org/wiki/Constructible_polygon

    A regular polygon with n sides can be constructed with ruler, compass, and angle trisector if and only if =, where r, s, k ≥ 0 and where the p i are distinct Pierpont primes greater than 3 (primes of the form +). [8]: Thm. 2 These polygons are exactly the regular polygons that can be constructed with Conic section, and the regular polygons ...

  6. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Note that with the cube (see image) the perimeter of the resulting 2D drawing is a perfect regular hexagon: all the black lines have equal length and all the cube's faces are the same area. Isometric graph paper can be placed under a normal piece of drawing paper to help achieve the effect without calculation.

  7. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  8. Hexagonal tiling - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_tiling

    Like the uniform polyhedra there are eight uniform tilings that can be based on the regular hexagonal tiling (or the dual triangular tiling). Drawing the tiles colored red on the original faces, yellow at the original vertices, and blue along the original edges, there are 8 forms, 7 of which are topologically distinct.

  9. Pentagonal tiling - Wikipedia

    en.wikipedia.org/wiki/Pentagonal_tiling

    A dodecahedron can be considered a regular tiling of 12 pentagons on the surface of a sphere, with Schläfli symbol {5,3}, having three pentagons around each vertex. One may also consider a degenerate tiling by two hemispheres , with the great circle between them subdivided into five equal arcs, as a pentagonal tiling with Schläfli symbol {5,2}.