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  2. This Hogwarts Digital Escape Room Is 100% Free (and ... - AOL

    www.aol.com/hogwarts-digital-escape-room-100...

    Escape rooms, which became popular in the last few years, are essentially IRL group puzzles with the ultimate goal: solve the riddle and escape the room. This Hogwarts Digital Escape Room Is 100% ...

  3. Eleven ways you can use VR to escape your home - AOL

    www.aol.com/lifestyle/eleven-ways-vr-escape-home...

    Virtual reality is not nearly as popular as video game consoles or smartphones, but the technology is improving rapidly. Almost every real-world experience now has a virtual equivalent, and we ...

  4. Escape room - Wikipedia

    en.wikipedia.org/wiki/Escape_room

    A puzzle being solved in an escape room. An escape room, also known as an escape game, puzzle room, exit game, or riddle room is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limited amount of time.

  5. Escape Simulator - Wikipedia

    en.wikipedia.org/wiki/Escape_Simulator

    Post-release, Escape Simulator has continued to receive multiple updates, including additional free rooms and many tweaks and added features for the in-game Room Editor. Escape Simulator also received three paid DLC packs, the Steampunk DLC, and the Wild West DLC, and the Magic DLC. Additionally, a free DLC called the Portal Escape Chamber DLC ...

  6. Silent Hill 4: The Room - Wikipedia

    en.wikipedia.org/wiki/Silent_Hill_4:_The_Room

    Silent Hill 4: The Room [b] is a 2004 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The fourth installment in the Silent Hill series, the game was released in Japan in June and in North America and Europe in September.

  7. Nate Martin - Wikipedia

    en.wikipedia.org/wiki/Nate_Martin

    Martin was recruited by Microsoft early in his career [8] and also worked as a software executive for Electronic Arts before founding Puzzle Break, the first escape room company in the United States, in 2013. [10] [11] Martin funded the company with an initial $7,000 investment and grew the company yearly revenue into $1 million by 2016. [12]

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