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  2. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and ...

  3. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    One of the key disadvantages of real-time shadow mapping is that the size and depth of the shadow map determine the quality of the final shadows. This is usually visible as aliasing or shadow continuity glitches. A simple way to overcome this limitation is to increase the shadow map size, but due to memory, computational or hardware constraints ...

  4. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  5. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  6. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    The GeForce RTX, in the form of models 2080 and 2080 Ti, became the first consumer-oriented brand of graphics card that can perform ray tracing in real time, [41] and, in November 2018, Electronic Arts' Battlefield V became the first game to take advantage of its ray tracing capabilities, which it achieves via Microsoft's new API, DirectX ...

  7. Miniature model (gaming) - Wikipedia

    en.wikipedia.org/wiki/Miniature_model_(gaming)

    Both models can be described as 15 mm, but the real world sizes depend on the size of the reference humanoid. In practice, the reference humanoid is generally assumed to be the idea of the average height of the human male, within a 6-inch (15 cm) interval between 5.5 and 6 feet (168 and 183 cm), unless otherwise indicated by the designer.

  8. Logistic map - Wikipedia

    en.wikipedia.org/wiki/Logistic_map

    The sequence behaviour from r=0.02 to r=4, one can visualize the horizontal coordinate as time, and the vertical coordinate either as a position in space at time t or as the population size at time t The animation shows the behaviour of the sequence x n {\displaystyle x_{n}} over different values of the parameter r.

  9. Roofline model - Wikipedia

    en.wikipedia.org/wiki/Roofline_model

    The roofline model is an intuitive visual performance model used to provide performance estimates of a given compute kernel or application running on multi-core, many-core, or accelerator processor architectures, by showing inherent hardware limitations, and potential benefit and priority of optimizations.