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  2. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]

  3. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Blending with black does not change the image. When the top layer contains a homogeneous color, this effect is equivalent to changing the output black point to this color, and (input) white point to the inverted color. The contrast is decreased when there is no clipping. Divide: Same as "Color Dodge", but blending with white does not change the ...

  4. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]

  5. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    The code in the previous section uses an unoptimized inner while loop for clarity. In the unoptimized version, one must perform five multiplications per iteration. To reduce the number of multiplications the following code for the inner while loop may be used instead:

  6. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    A description of linear interpolation can be found in the ancient Chinese mathematical text called The Nine Chapters on the Mathematical Art (九章算術), [1] dated from 200 BC to AD 100 and the Almagest (2nd century AD) by Ptolemy. The basic operation of linear interpolation between two values is commonly used in computer graphics.

  7. DFT matrix - Wikipedia

    en.wikipedia.org/wiki/DFT_matrix

    An N-point DFT is expressed as the multiplication =, where is the original input signal, is the N-by-N square DFT matrix, and is the DFT of the signal. The transformation matrix W {\displaystyle W} can be defined as W = ( ω j k N ) j , k = 0 , … , N − 1 {\displaystyle W=\left({\frac {\omega ^{jk}}{\sqrt {N}}}\right)_{j,k=0,\ldots ,N-1 ...

  8. Cayley graph - Wikipedia

    en.wikipedia.org/wiki/Cayley_graph

    In mathematics, a Cayley graph, also known as a Cayley color graph, Cayley diagram, group diagram, or color group, [1] is a graph that encodes the abstract structure of a group. Its definition is suggested by Cayley's theorem (named after Arthur Cayley ), and uses a specified set of generators for the group.

  9. Multiplicative group - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_group

    The group scheme of n-th roots of unity is by definition the kernel of the n-power map on the multiplicative group GL(1), considered as a group scheme.That is, for any integer n > 1 we can consider the morphism on the multiplicative group that takes n-th powers, and take an appropriate fiber product of schemes, with the morphism e that serves as the identity.