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  2. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...

  3. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    Now, the multiple dispatch occurs in the call issued from the body of the anonymous function, and so traverse is just a mapping function that distributes a function application over the elements of an object. Thus all traces of the Visitor Pattern disappear, except for the mapping function, in which there is no evidence of two objects being ...

  4. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  5. Fold (higher-order function) - Wikipedia

    en.wikipedia.org/wiki/Fold_(higher-order_function)

    Folds can be regarded as consistently replacing the structural components of a data structure with functions and values. Lists, for example, are built up in many functional languages from two primitives: any list is either an empty list, commonly called nil ([]), or is constructed by prefixing an element in front of another list, creating what is called a cons node ( Cons(X1,Cons(X2,Cons ...

  6. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Even though the total number of sub-problems is actually small (only 43 of them), we end up solving the same problems over and over if we adopt a naive recursive solution such as this. Dynamic programming takes account of this fact and solves each sub-problem only once. Figure 2. The subproblem graph for the Fibonacci sequence.

  7. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  9. Multivalued function - Wikipedia

    en.wikipedia.org/wiki/Multivalued_function

    For example, let () = be the usual square root function on positive real numbers. One may extend its domain to a neighbourhood of z = 1 {\displaystyle z=1} in the complex plane, and then further along curves starting at z = 1 {\displaystyle z=1} , so that the values along a given curve vary continuously from 1 = 1 {\displaystyle {\sqrt {1}}=1} .