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  2. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...

  3. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  4. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Even though the total number of sub-problems is actually small (only 43 of them), we end up solving the same problems over and over if we adopt a naive recursive solution such as this. Dynamic programming takes account of this fact and solves each sub-problem only once. Figure 2. The subproblem graph for the Fibonacci sequence.

  5. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    The number of threads may be dynamically adjusted during the lifetime of an application based on the number of waiting tasks. For example, a web server can add threads if numerous web page requests come in and can remove threads when those requests taper down. [disputed – discuss] The cost of having a larger thread pool is increased resource ...

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  7. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Cycle i + 2: instruction j + 3 from thread A and instructions m + 1 and m + 2 from thread C are all simultaneously issued. To distinguish the other types of multithreading from SMT, the term " temporal multithreading " is used to denote when instructions from only one thread can be issued at a time.

  8. S-box - Wikipedia

    en.wikipedia.org/wiki/S-box

    Mathematically, an S-box is a nonlinear [1] vectorial Boolean function. [2] In general, an S-box takes some number of input bits, m, and transforms them into some number of output bits, n, where n is not necessarily equal to m. [3] An m×n S-box can be implemented as a lookup table with 2 m words of n bits each.

  9. Block-matching algorithm - Wikipedia

    en.wikipedia.org/wiki/Block-matching_algorithm

    A Block Matching Algorithm is a way of locating matching macroblocks in a sequence of digital video frames for the purposes of motion estimation.The underlying supposition behind motion estimation is that the patterns corresponding to objects and background in a frame of video sequence move within the frame to form corresponding objects on the subsequent frame.