Search results
Results From The WOW.Com Content Network
Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.
Even though the total number of sub-problems is actually small (only 43 of them), we end up solving the same problems over and over if we adopt a naive recursive solution such as this. Dynamic programming takes account of this fact and solves each sub-problem only once. Figure 2. The subproblem graph for the Fibonacci sequence.
The number of threads may be dynamically adjusted during the lifetime of an application based on the number of waiting tasks. For example, a web server can add threads if numerous web page requests come in and can remove threads when those requests taper down. [disputed – discuss] The cost of having a larger thread pool is increased resource ...
The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.
Cycle i + 2: instruction j + 3 from thread A and instructions m + 1 and m + 2 from thread C are all simultaneously issued. To distinguish the other types of multithreading from SMT, the term " temporal multithreading " is used to denote when instructions from only one thread can be issued at a time.
Mathematically, an S-box is a nonlinear [1] vectorial Boolean function. [2] In general, an S-box takes some number of input bits, m, and transforms them into some number of output bits, n, where n is not necessarily equal to m. [3] An m×n S-box can be implemented as a lookup table with 2 m words of n bits each.
A Block Matching Algorithm is a way of locating matching macroblocks in a sequence of digital video frames for the purposes of motion estimation.The underlying supposition behind motion estimation is that the patterns corresponding to objects and background in a frame of video sequence move within the frame to form corresponding objects on the subsequent frame.