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Ubisoft also used always-on DRM in Driver: San Francisco, which was also cracked. [12] However, the company announced in September 2012 that it would not employ always-on DRM in its future games, [ 12 ] although they decided to re-implement the DRM again for The Crew (despite having a story mode), The Division (although it was never meant for ...
The situation was aggravated after Ubisoft's servers were struck with denial of service attacks that made the Ubisoft games unplayable due to this DRM scheme. Ubisoft eventually abandoned the always-on DRM scheme and still require all Ubisoft games to perform a start-up check through Uplay/Ubisoft Connect servers when launched.
The PC version of Assassin's Creed: Revelations does not force players to always be online to work like its predecessors, despite Ubisoft's recent claims that its policy is a success, insisting it has seen "a clear reduction in piracy of our titles which required a persistent online connection." Even then, the always-online DRM was permanently ...
An activist investor pushing for a sale of "Assassin's Creed" maker Ubisoft has gathered support from 10% of the French videogame publisher's shareholders, it said in a letter on Thursday that was ...
In mid-2018 CODEX began releasing cracked copies of games featuring the latest versions of Denuvo DRM, including updated versions of Assassin's Creed Origins and Far Cry 5, both of which used Uplay licensing DRM and contained additional anti-modification and anti-debugging code through the use of VMProtect.
It was more than a month after the PC release in the first week of April that software was released that could bypass Ubisoft's DRM in Assassin's Creed II. The software did this by emulating a Ubisoft server for the game. Later that month, a real crack was released that was able to remove the connection requirement altogether. [69] [70]
The final DLC to be released was released in March 2020, as Ubisoft San Francisco transitioned to a new project. [2] As of November 2021, the DLC for the original Rocksmith is slowly getting removed from digital storefronts as the licensing agreements for the songs expire.
After the official announcement of Games for Windows – Live, many PC gamers were upset with Microsoft's move to charge PC gamers a fee of $49.99 to use the service. Many PC gamers felt this move was unfair, as playing online and many of the other services GFWL offered has, for the most part, always been free on the PC. [53]