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  2. Comparison of audio network protocols - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio...

    Any L2 or IP network Provided by IEEE 802.1 [k] Cat5=100 m, MM=2 km, SM=70 km Unlimited 32760 channels 0.75 ms 48 kHz Milan 2018 Ethernet Isochronous Coexist with other protocols in converged networks IEEE 1722.1 Star, Daisy chain: Redundant links Cat5=100 m, MM=2 km, SM=70 km Dependent on latency class and network speed [citation needed]

  3. List of streaming media systems - Wikipedia

    en.wikipedia.org/wiki/List_of_streaming_media...

    Starlight Networks – StarWorks and StarLive, early commercial Streaming products; TVersity Media Server – partially open source, web-based media server; Unreal Media Server – multi-protocol media server for streaming any file format and real time live audio/video to WebRTC, Flash, Silverlight, iOS, STB, HTML5 viewers; VideoLAN – GPL

  4. Real-time Transport Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-time_Transport_Protocol

    The Real-time Transport Protocol (RTP) is a network protocol for delivering audio and video over IP networks.RTP is used in communication and entertainment systems that involve streaming media, such as telephony, video teleconference applications including WebRTC, television services and web-based push-to-talk features.

  5. Internet radio - Wikipedia

    en.wikipedia.org/wiki/Internet_radio

    Internet radio, also known as online radio, web radio, net radio, streaming radio, e-radio and IP radio, is a digital audio service transmitted via the Internet. Broadcasting on the Internet is usually referred to as webcasting since it is not transmitted broadly through wireless means.

  6. Real-Time Streaming Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-Time_Streaming_Protocol

    The Real-Time Streaming Protocol (RTSP) is an application-level network protocol designed for multiplexing and packetizing multimedia transport streams (such as interactive media, video and audio) over a suitable transport protocol.

  7. Streaming media - Wikipedia

    en.wikipedia.org/wiki/Streaming_media

    During the late 1990s and early 2000s, users had increased access to computer networks, especially the Internet. During the early 2000s, users had access to increased network bandwidth, especially in the last mile. These technological improvements facilitated the streaming of audio and video content to computer users in their homes and workplaces.