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Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1] 1969: The Sumer Game: Richard Merrill: Historical: MAIN: Adaptation of The Sumerian Game. [1] 1975: Hamurabi: David H. Ahl: Historical: MAIN: Expanded version of The Sumer Game ...
GarageGames was founded in Eugene, Oregon in 2000 by Jeff Tunnell, Tim Gift, Rick Overman, and Mark Frohnmayer. Working in their garage on severance checks, the founders derived the name GarageGames as a play off the term "garage band", and is meant to evoke a similar attitude in game development.
SimCity: BuildIt is a city-building mobile game developed by TrackTwenty and published by Electronic Arts.It was launched in late 2014. The game is part of the SimCity franchise, [1] and is available to download from the Google Play Store, [2] Amazon Appstore, [3] and the Apple App Store.
Polygonal masonry is a technique of stone wall construction. True polygonal masonry is a technique wherein the visible surfaces of the stones are dressed with straight sides or joints, giving the block the appearance of a polygon.
A multistorey car park in Hradec Králové, Czech Republic The interior of a shopping mall's parking garage in Kungälv, Sweden. A multistorey car park [1] [2] (Commonwealth English) or parking garage (American English), [1] also called a multistorey, [3] parking building, parking structure, parkade (), parking ramp, parking deck, or indoor parking, is a building designed for car, motorcycle ...
An explosion destroying some walls in Nuclear Throne. In video games, the term destructible environment, or deformable terrain, refers to an environment within a game which can be wholly or partially destroyed by the player. It may refer to any part of the environment, including terrain, buildings and other man-made structures.
Cloudbuilt is an indie speedrunning game. Part parkour, part shooter, it is very fast-paced with high difficulty and an emphasis on acrobatic control. The core concepts of the game are path exploration and speed. Each level has a central path which is easier than the fastest path which requires much faster reflexes and planning.