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  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable.

  3. Member variable - Wikipedia

    en.wikipedia.org/wiki/Member_variable

    /*Ruby has three member variable types: class, class instance, and instance. */ class Dog # The class variable is defined within the class body with two at-signs # and describes data about all Dogs *and* their derived Dog breeds (if any) @@sniffs = true end mutt = Dog. new mutt. class. sniffs #=> true class Poodle < Dog # The "class instance variable" is defined within the class body with a ...

  4. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    Instance variables are properties of that object. All instances of a class have their own copies of instance variables, even if the value is the same from one object to another. One class instance can change values of its instance variables without affecting all other instances. A class may have both instance variables and class variables.

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  6. this (computer programming) - Wikipedia

    en.wikipedia.org/wiki/This_(computer_programming)

    In some languages, for example C++, Java, and Raku this or self is a keyword, and the variable automatically exists in instance methods. In others, for example, Python, Rust, and Perl 5, the first parameter of an instance method is such a reference. It needs to be specified explicitly.

  7. Instance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Instance_(computer_science)

    In computer science, an instance is an occurrence of a software element that is based on a type definition. When created, an occurrence is said to have been instantiated , and both the creation process and the result of creation are called instantiation .

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  9. Object (computer science) - Wikipedia

    en.wikipedia.org/wiki/Object_(computer_science)

    Information systems can be modeled with objects representing their components and interfaces. [1]: 39 In the relational model of database management, aspects such as table and column may act as objects. [2] Objects of a distributed computing system tend to be larger grained, longer lasting, and more service-oriented than programming objects.