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The safety rating system in iRacing is a no-blame system for determining how "safe" a player is on the track by assigning "incident points" for events such as going off the track, losing control of the car, and contact with an object (usually a barrier or wall) or another car.
Jann Mardenborough, a sim racer, became a professional Nissan racing driver by playing Gran Turismo. [1] [2] [3]Sim racing is the collective term for racing games that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. [4]
This is a list of Wii games with traditional control schemes. Nintendo's Wii video game console, released in 2006, primarily focuses on the use of an unconventional video game controller, in the form of the Wii Remote. The controller emphasizes the use of motion control through an unconventional remote control form factor.
The layout is similar to the version used in 2021 for the eNASCAR iRacing Pro Invitational Series, with minor differences in the lanes that are used in turns 4, 5, 10, and 11. [ 1 ] As a street course, the track is a temporary fixture along roads that are normally open to regular traffic.
eNASCAR was launched in 2018, by the parent company, NASCAR, to act as the Esports arm of the auto-racing body. The organization primarily uses the iRacing game via a PC platform for organizing its competitions, but has previously used other systems, such as those created by Xbox and PlayStation, and other games.
The IndyCar iRacing Challenge (stylized as INDYCAR iRacing Challenge) was a series of esports events held as a temporary replacement of the suspended 2020 IndyCar Series due to the COVID-19 pandemic. The series was run on the platform of iRacing. [1] The virtual races were broadcast on various IndyCar social media channels.
rFactor 2 is a computer racing simulator developed by Image Space Incorporated (taken over by Studio 397 in 2016) and released for Windows in 2013. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development.
The eNASCAR Coca-Cola iRacing Series (formerly PEAK Antifreeze iRacing Series and NASCAR iRacing World Championship) is the premiere esports league that is sanctioned by ENASCAR. [1] The league began in 2010 and is one of the longest-running, officially sanctioned, esports racing series.